DISBOND
SURVIVE

BARRICADE.
HOLD THE LINE.

Buy weapons, spawn props, seal the room. Every teammate you lose comes back for you.

INFECT

STALK.
TURN THEM ALL.

Death is not the end of your round. Pick a mutation and hunt the people you just fought beside.

ONE HIT
TURNS YOU.

WISHLIST ON STEAM
05 / COMMUNITY

DON'T GET TURNED ALONE

Playtest invites go out on Discord first. Vote on maps, report bugs straight to the devs, and find a squad before the round starts.

Playtest keys drop in Discord first
Map votes and balance polls
Direct line to the dev team
DISBOND HQ
214 ONLINE1,382 MEMBERS
#announcements
#playtest-signup
#clips-and-highlights
JOIN THE DISCORD

MEMBER COUNTS ARE PLACEHOLDER

01 / TRAILER
02 / THE GAME

DYING JUST CHANGES WHICH SIDE YOU’RE ON

Multiplayer zombie survival FPS. One hit turns you. You stay in the round on the zombie side. Barricade, stalk, or run.

01

ONE HIT

No health pool against the infected. Contact turns you on the spot.

02

NO SPECTATING

You respawn as a zombie and keep playing the same round.

03

BUILD THE ROOM

Spend cash on weapons and spawnable props to seal a chokepoint.

04

EIGHT CLASSES

Four survivor loadouts, four mutations, each with its own ultimate.

03 / CLASSES

EIGHT WAYS TO PLAY

HUMAN

GRENADE PLANTER

Trip-charges and thrown ordnance. Fastest with a knife out.

ULTDASH
HUMAN

ARCHITECT

Cheaper props, faster placement. Builds the barricade everyone hides behind.

ULTRAPID BUILD
HUMAN

GUNMAN

Straight damage. Keeps a sidearm no matter what else is equipped.

ULTOVERDRIVE
HUMAN

EXPLODER

Area denial. Trades ammo economy for burst clearing power.

ULTDETONATE
04 / MAPS & MODES

THREE MODES, ONE INFECTION

SURVIVAL

Hold out until the timer runs down. Every human lost strengthens the other side.

INFECTED TOWN
THE BUNKER
COLD STORAGE
ESCAPE

Fight to an extraction point. Nobody gets out unless someone stays behind.

TRANSIT LINE
HARBOUR 7
BATTLE ROYALE

Open map, shrinking safe zone, and an infection that grows with every death.

QUARANTINE ZONE
THE SPRAWL
06 / ROADMAP

WHERE WE ARE

Built by a small team. Wishlisting moves us up Steam's algorithm more than anything else you can do.

Q3 2026SHIPPED

Steam page + announce trailer

Wishlists open. Core loop locked.

Q4 2026IN PROGRESS

Closed playtest

Survival mode, four classes per side, two maps.

Q1 2027PLANNED

Escape mode + prop system v2

Destructible barricades and the full prop economy.

Q2 2027PLANNED

Early Access

All three modes, eight maps, ranked queues.

07 / SUPPORT US

FUND THE NEXT BUILD

No publisher. Every contribution goes to servers, motion capture and the next two maps. Payments handled by Stripe.

  • $10Supporter role in Discord and a wallpaper pack.
  • $25Your name in the in-game credits.
  • $50Closed playtest access, one build ahead of everyone.
  • $100Founder badge beside your callsign in the leaderboard.
PERK TIERS ARE PLACEHOLDER
CONTRIBUTESTEP 1 / 2
CUSTOM$

ONE HIT TURNS YOU.
WISHLIST BEFORE IT DOES.

WISHLIST ON STEAM

FREE · TAKES FIVE SECONDS · HELPS MORE THAN YOU THINK

08 / CREDITS

THEY KEPT US ALIVE

Everyone who backed the build. Contribute and your tag joins the wall.

ONE-TIME CONTRIBUTORS
roguexe
+ ADD YOUR TAG — SUPPORT THE BUILD